LearnX 2010 in Sydney, Australia was a special occasion for Raptivity because of the Best e-learning tool award. Here, I also had the opportunity to deliver a session on the next generation content authoring. The goal was to outline the various aspects trainers and educators need to consider while designing their training material for next generation learners.
Content authoring has moved way beyond creation of simple textual pages and assessments. Today, learners are exposed to variety of high-end digital experiences and they expect the same in their learning. Learning interactions such as learning games, branching simulations, virtual worlds and social interactions are becoming key elements to keep learners motivated and engaged in the training material. Here is a recap of the key points in the session.
1. Next Generation Learning
The new generation of tech-savvy learners has grown up with mobility, net browsing, games and social networking. These learners have a low attention span. Yet, they are prepared to interact, and they expect great experiences.
2. Types of Interactive Elements for Next Generation Learning
There are five types of interactive elements that I highlight for this discussion, that characterize the next generation learning. They are: games, simulations, 3D artifacts, social interactions and active learning. Examples of games would include mini games, word games, TV game shows and strategy games. Simulations could include software simulations, branching scenarios or exploration exercises in an immersive experience. 3D artifacts include virtual worlds and 3D navigational objects. Examples of social interactions that can aid in learning include polls, discussions, chat and collaboration. Finally, scenario-based learning and activity-based learning round out the active learning repertoire.
3. Tools for Creating Training Material
Raptivity, YawnBuster and TeemingPod are examples of tools that allow you to create interactive learning quickly and easily.
Soon I plan to post a quick look-up table for locating some great examples and templates for such interactive elements cited above.
Content authoring has moved way beyond creation of simple textual pages and assessments. Today, learners are exposed to variety of high-end digital experiences and they expect the same in their learning. Learning interactions such as learning games, branching simulations, virtual worlds and social interactions are becoming key elements to keep learners motivated and engaged in the training material. Here is a recap of the key points in the session.
courtesy australiaphotos.co.uk |
The new generation of tech-savvy learners has grown up with mobility, net browsing, games and social networking. These learners have a low attention span. Yet, they are prepared to interact, and they expect great experiences.
2. Types of Interactive Elements for Next Generation Learning
There are five types of interactive elements that I highlight for this discussion, that characterize the next generation learning. They are: games, simulations, 3D artifacts, social interactions and active learning. Examples of games would include mini games, word games, TV game shows and strategy games. Simulations could include software simulations, branching scenarios or exploration exercises in an immersive experience. 3D artifacts include virtual worlds and 3D navigational objects. Examples of social interactions that can aid in learning include polls, discussions, chat and collaboration. Finally, scenario-based learning and activity-based learning round out the active learning repertoire.
3. Tools for Creating Training Material
Raptivity, YawnBuster and TeemingPod are examples of tools that allow you to create interactive learning quickly and easily.
Soon I plan to post a quick look-up table for locating some great examples and templates for such interactive elements cited above.