Showing posts with label instructional design. Show all posts
Showing posts with label instructional design. Show all posts

Tuesday, February 25, 2014

Learning Arcs and Story Arcs

The purpose of a learning arc is accomplish a change in the learner, as implied in the learning objective, by taking him/her through multiple learning interactions.

Think for a moment of a TV series drama, which follows a story arc, spread over several episodes. The main character undergoes transformation as the plot progresses. The story culminates with the resolution of plot towards the end. A well-designed self-paced learning experience parallels some of these elements. The learner experiences one or more ah-ha moments as s/he moves through a series of interactions with the learning environment, completing a learning arc. Learning arcs transform the cognitive state of a learner, and concerns get resolved as learning progresses.

With that background, then, here is a definition of interactive learning arc for instructional designers who build e-learning courses. An interactive learning arc consists of multiple interactions linked together in a cohesive learning experience that is complete in itself, and can be part of a larger online course.

Have you used learning arcs as short learning nuggets all by themselves? Have you used learning arcs as branches within longer web based courses? What are your thoughts about the various ways in which learning arcs get implemented?

Friday, July 31, 2009

Stop Hovering over Learners

Helicopter Parents: Image courtesy The Telegraph, UK


Helicopter parents, as we know, hover over kids, micromanaging every aspect of their lives.

Unfortunately, like many other well-meaning actions, helicoptering can deliver more harm than good. It has been argued that too much hovering sometimes backfires, because kids learn their values backwards: they feel entitled to things that they must earn, they lack empathy where it is needed.

How does a parent instill a sense of personal responsibility in children? What will help teens develop decision-making skills? One school of thought says, stop hovering. Don't go nuts with worry.

Excessive hovering is not unique to parenting. Such excesses have their parallels in the learning world.

Take e-learning design, for example. Often we design courses that spoon-feed learners. When we do everything for learners, they end up thinking they in fact cannot do it themselves. Excessive guidance and tracking can actually shut down communication, depriving us of a key goal of interactivity.

Are you a helicopter instructional designer? Take this simple quiz.


  1. I don't always provide immediate feedback - sometimes I delay it so the learner can observe the consequences of mistakes. (Yes/No)

  2. My learners have a choice to navigate a course relatively freely - they can jump ahead or drop several levels back based on how they are doing. (Yes/No)

  3. I allow some means for learners to self-assess, and reflect on their accomplishments (Yes/No)

  4. My games and simulations carry an element of risk to learners, so they must weigh their decisions carefully (Yes/no)

  5. I use pre-test or other methods to establish a learner's current level and maintain an element of stretch throughout the course. (Yes/No)

  6. Assessments I design have multi-level hints: I do not give it all away at once. (Yes/No)

  7. I mix informal learning experiences in the structured learning path. (Yes/no)

Please grade yourself. Here is a suggested grading scheme based on the number of affirmative replies:

6-7: The chopper has landed. Your learners will breathe easy.

4-5: The Hovering Bird. We know you enjoy flying, but with some persuasion, you can land the helicopter.

2-3: The Black Hawk. You have the approach of a military helicopter. The target will never be out of sight. At times you hover at close range.

0-1: The Lawnmower. You believe in mowing down the learner's path clean of all obstacles.