Showing posts with label character dialog. Show all posts
Showing posts with label character dialog. Show all posts

Thursday, January 17, 2013

Innovative Customers in Action


According to Tom Kelley, the innovation guru, one of the ten faces of an innovator is that of an anthropologist - someone who really understands what people want, and why. Well, when it comes to software tools, who knows what users want better than the users themselves?

We recently discovered this quite serendipitously. A user on Raptivity community, InteractivityHub, suggested we build a learning interaction that involves characters and speech bubbles. His idea was to allow the course designer to input a dialog, and then for the software to render it in speech bubbles in a sequence. The Raptivity team liked this idea, and the 'Character Dialog' interaction was born.

Another user on the community wrote about the need for cliparts, backgrounds and such media elements people need in course design. Again, the Raptivity team thought it over and came up with the Raptivity Asset Library with over a hundred such assets.

This is the spirit of customer co-creation at its best. With Raptivity Evolve, we continue to build new exciting interactions that premium users get for free. We say to users: Now you are in the driver's seat. Tell Raptivity what you want us to build in the next interaction. We will built it.

Monday, December 31, 2012

Five Ways to Make Online Learning Engaging


A new complimentary whitepaper titled 5 Creative Ideas of using Raptivity in Online Training outlines five innovative ways to make online learning interesting and engaging with the help of learning interactions.

In specific, the paper suggests instructional designers and trainers consider the following techniques.

1. Combining an interactive e-book with a rapid-check assessment to implement an open book test.

2. Using games such as crosswords, TV shows and board games and to make learning fun and exciting.

3. Simulations where user gets to play a role in a situation and apply knowledge to decision making.

4. Using characters to provide opening and closing remarks, intermittent summaries as well as dialogs.

5. Encouraging exploration through the use of walk-through, zooming and other interactions.


While these techniques can be implemented in a variety of ways, the paper suggests over a dozen interaction templates within Raptivity that make the implementation quick and easy. You can download the whitepaper from the Raptivity website.