Tuesday, October 20, 2009

A Common Platform for Several Interactions: Good Idea?

For several years, I have been speaking at the eLearning Guild conferences and online forums on the topic of interactive learning. It is fascinating to see how training professionals' understanding of interactivity has evolved over the years. From the old days of minimal interactivity-literacy, we have come a long way, and now the question on everyone's mind is "interactive courses - of course yes, but how?"

In answering the "how" question, one interesting trend that has gained momentum is a common platform approach for interactivity development, which cuts costs, saves time and enhances effectiveness of online courses. Click here to see a synopsis of my upcoming talk on the common platform approach to interactivity development at DevLearn 2009 conference at The Fairmont in San Jose.

And of course, I welcome your ideas, suggestions, comments and questions ahead of the talk, so we can have a good interactive discussion.

1 comment:

  1. Interesting! Vikas, will your session cover high level interactivity development? By high level I mean interactions such as serious games, virtual world games, branching scenarios etc?