Monday, August 2, 2010

Mobile Learning Goes Interactive

Mobile learning emphasizes short, modular learning experiences that can be delivered on demand, at the point of performance. Reliance on internet bandwidth should be minimal once the content item is downloaded. Mobile learning content should be engaging, light on text and graphically rich. All this fits very well with the interactivity metaphor, rather than traditional navigation and page-turning.

With the recently announced release of Raptivity 6.0, the state-of-the-art in interactive e-learning takes another leap forward. Mobile learning can benefit from a large variety of interactions that Raptivity users routinely build as part of e-learning. Yes, m-learning is now an option in building and deploying e-learning interactivity, as it should be.

The much-awaited roll-out of Raptivity 6.0 relies on Flash - which means Android, Blackberry and other smart phone devices will play Raptivity content without the need for any proprietary download.

The new version of software makes life easier for e-learning and m-learning developers in many more ways: It now allows bulk-importing questions, lets you crop and edit images to fit the interactivity and enhances the editing experience by giving a larger form area to work on.


  1. According to a Nielsen Company report released Monday, The number of US subscribers who bought a smartphone in the past 6 months breaks out as follows: Blackberry 33%, Android 27%, Apple 23%, Windows 11%, Palm Symbian and Linux 6%.

  2. I converted a custom eLearning I've developed using Flash into a Flash version that runs on my Nexus One... I'm amazed!

  3. I think mlearning is the future of learning technologies like learning management system.