One recently implemented feature of Raptivity 6.6 has got me thinking. It is the Enhanced Element Collection Management functionality. I know that sounds a mouthful - but the idea is really basic. In designing interactions, you often need collections of similar elements. Examples - a pyramid has levels, a flipbook has pages, a simulation has scenes, an animation has path segments, a rollover diagram has hotspots, an assessment has questions and so forth. All these are examples of collections.
In working with collections, here are some common situations the course developer comes across:
- Add a new element
- Delete an element in between
- Duplicate an element along with its contents
- Drag an element from somewhere and place it somewhere else
You can imagine how hard life would be if you could not perform these seemingly simple actions easily. Yet, in the past, users had to resort to all kinds of clever shortcuts and workarounds to accomplish these tasks. That was life before Raptivity 6.6.
Now with Raptivity 6.6, users can use the mouse right-click context menu and easily insert a blank element, delete or duplicate an existing element or alter the sequence of elements with a simple drag-and-drop operation. That makes it easy to duplicate a flash card, re-sequence questions in a TV game and delete that panning card you don't like.
This discussion applies to collections of various elements supported in Raptivity. Certain special graphic elements such as Paths, Highlights, Hotspots and Parts don't get covered under the new functionality. Why is that? Because Raptivity already has a way for you to manipulate these directly from the interactivity editor itself.
If all the user feedback and comments on Raptivity community are any indication, this new feature set is sure to receive a warm welcome! Users will see it as a sure productivity enhancer.